voxel Featured Optimised CPU Ray Marching in a Voxel World This article explains how we optimised our ray marching algorithm that handles collision detection for tens of thousands of particles.
voxel Featured Further Voxel World Optimisations This article explains how we optimised chunk mesh generation down to 0.48ms per chunk.
voxel Voxel World Optimisations This article details the voxel mesh generation technique used in our game Sector's Edge.