Vercidium Blog
  • Home
  • Sector's Edge
  • Twitter
  • Discord
Subscribe

voxel

A collection of 3 posts
Optimised CPU Ray Marching in a Voxel World
voxel Featured

Optimised CPU Ray Marching in a Voxel World

This article explains how we optimised our ray marching algorithm that handles collision detection for tens of thousands of particles.
Jan 18, 2020 — 6 min read
Further Voxel World Optimisations
voxel Featured

Further Voxel World Optimisations

This article explains how we optimised chunk mesh generation down to 0.48ms per chunk.
Jan 11, 2020 — 5 min read
Voxel World Optimisations
voxel

Voxel World Optimisations

This article details the voxel mesh generation technique used in our game Sector's Edge.
Jul 29, 2019 — 10 min read
Vercidium Blog © 2025
  • Data & privacy
Powered by Ghost