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particle

A collection of 2 posts
OpenGL Particle Systems
particle Featured

OpenGL Particle Systems

This article details the changes in memory structure, algorithms and shaders that contributed to a performance increase in the Sector's Edge particle system.
Aug 17, 2021 — 11 min read
Particle Optimisations
optimisations Featured

Particle Optimisations

This article explains the optimisations made to the particle system in Sector's Edge that allow tens of thousands of particles to be ray-marched, buffered and rendered each frame.
Feb 21, 2020 — 10 min read
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