Color

public struct Color
{
    // Alpha channel
    public byte A;

    // Creates a color from byte components. Alpha defaults to 255
    public Color(byte red, byte green, byte blue, byte alpha = 255);

    // Packed 32-bit ARGB value
    public uint ARGB;

    // Blue channel
    public byte B;

    // Returns true if two colors differ
    public static bool operator !=(Color a, Color b);

    // Creates a color from another color with a alpha value Source color New alpha channel (0–1)
    public Color(Color other, float alpha);

    // Creates a color from a packed ABGR value Packed 32-bit ABGR value
    public Color(uint abgr);

    public override bool Equals(object obj);

    // Green channel
    public byte G;

    public override int GetHashCode();

    // Linearly interpolates between two colors Start color End color Interpolation factor (0.0 – 1.0)
    public static Color Interpolate(Color A, Color B, double pos);

    // Returns true if two colors have identical values
    public static bool operator ==(Color a, Color b);

    // Red channel
    public byte R;

    public override string ToString();

    // Packed 32-bit ABGR value
    public uint Value;

    // Returns a copy of this color with the specified normalized alpha New alpha channel (0.0 – 1.0)
    public Color WithAlpha(float alpha);
}