Vercidium Audio
Real-time raytraced audio for any game, on any platform. Free for non-commercial use.
Features
Audio that reacts to your world, in real time.
Muffling Real-time muffling with occlusion and permeation rays
Reverb Accurate echo simulation with various materials
Ambience Ambience detection from skybox intersections and permeation
Accessibility 3D audio visualisation and in-depth customisation
Compatibility
Vercidium Audio has no dependencies and runs on every platform.
Unreal Engine plugin
Console SDKs
2D SDK
Godot C++ plugin
GPU acceleration
Runtime mesh deformation
Sandbox
Vercidium Audio compiles to WebAssembly and runs in the browser. Try the sandbox below.
This sandbox runs in 2D so the rays are easy to follow. The simulation is fully 3D.
Ray Simulation
Thousands of rays originate from an emitter and collide against the world.
Rays are cast in real time and automatically update when the environment changes.
Support for cubes and prisms
Spheres, cylinders and cones
Triangles, planes and meshes
Muffling
Occlusion and permeation rays determine how muffled each sound is.
Muffling documentation
Direct line-of-sight occlusion tests for speed
Geometry permeation for realism
Reverb
Rays lose energy when bouncing off geometry and travelling through air. The returning energy is used to produce EAX reverb that matches the environment.
Reverb documentation
Returning rays are occluded by geometry
Echograms capture how reflected energy arrives and decays
Geometry, materials and air absorption all shape the reverb response.
Each material has absorption, scattering and transmission properties
EAX parameters are calculated using customisable formulas
Ambience
Ambience volume is calculated from skybox intersections and geometry permeation.
Experience smooth transitions from close-feeling indoor environments, to airy outdoor scenes.
Listen
Ambience documentation
Outdoor detection via ray-skybox intersections
Geometry permeation separates underground bunkers from wooden sheds
Accessibility
By rendering symbols where rays bounce, 3D audio can be painted directly onto the world.
Visualisation documentation
Convey directional audio by rendering ray bounce positions
Render custom icons for each type of sound
To suit any game and hardware, a wide selection of performance, technical and stylised settings can be customised by both players and developers.
Integrations
Raytracing runs in isolation, producing filters and effects that can be applied in any audio engine.
See the example repositories below for FMOD, Wwise and OpenAL.
FMOD
Wwise
OpenAL
Game engine plugins handle the heavy lifting for beginners, and cross-platform SDKs provide low-level APIs for experts.
The C SDK and Unreal Engine plugin will be available in late 2026.
Godot plugin
Roadmap
Vercidium Audio uses an innovative raytracing algorithm that runs on background threads on the CPU. Smart caching and event-based updates ensure low latency and low CPU usage.
Try the demo
Run benchmarks
Higher ray counts can be achieved by dedicating more threads to audio raytracing. Compute shaders are on our roadmap .
FAQ
The most frequently asked question: how does Vercidium Audio compare to Steam Audio?
Vercidium Audio offers a cleaner API, supports permeation and curved surfaces, and the flexibility to edit everything in real time.
Compare with Steam Audio
All FAQs
Edit everything in real time
Supports permeation through geometry
Smart caching for improved performance
Pricing
Vercidium Audio is free for non-commercial use. A license must be purchased before shipping in any product that generates revenue, including games, apps, or tools.
Non-Commercial License
For hobbyists and small projects
Free
Non-commercial use only
All core features
Community support
Coming Soon
Indie License
Perfect for indie game devs
$300 AUD
Everything from Non-Commercial
Covers one game/application
Priority support
Perpetual license
Coming Soon
Studio License
For larger teams and projects
Custom
Everything from Indie
Covers one game/application
Source code access
Custom integrations
Coming Soon
Launch discount — use code LAUNCH50 for 50% off. remaining