MaterialProperties
This class stores all properties for a material. LF is an abbreviation for Low Frequency, and HF for High Frequency. Read more: Materials.
public class MaterialProperties
{
// High-frequency absorption coefficient (0.0 to 1.0).
public float AbsorptionHF;
// Low-frequency absorption coefficient (0.0 to 1.0).
public float AbsorptionLF;
// Create a MaterialProperties with all values set to 0.
public MaterialProperties();
// Create a MaterialProperties with all values provided.
public MaterialProperties(float absorptionLF, float absorptionHF, float scattering, float transmissionLF, float transmissionHF, float planeTransmissionLF, float planeTransmissionHF);
// Create a MaterialProperties with the same values as another.
public MaterialProperties(MaterialProperties prop);
// Percentage of high-frequency energy lost when a ray passes through a flat PlanePrimitive, DiskPrimitive, TrianglePrimitive or non-watertight MeshPrimitive. Ranges from 0.0 to 1.0
public float PlaneTransmissionHF;
// Percentage of low-frequency energy lost when a ray passes through a flat PlanePrimitive, DiskPrimitive, TrianglePrimitive or non-watertight MeshPrimitive. Ranges from 0.0 to 1.0
public float PlaneTransmissionLF;
// Scattering strength (0.0 to 1.0), where 0.0 has no scattering and 1.0 scatters up to 90 degrees from the reflected direction.
public float Scattering;
// High-frequency transmission in dB/m (0.0 or greater).
public float TransmissionHF;
// Low-frequency transmission in dB/m (0.0 or greater).
public float TransmissionLF;
// Copy all properties from another MaterialProperties.
public void Update(MaterialProperties prop);
// Update all properties.
public void Update(float absorptionLF, float absorptionHF, float scattering, float transmissionLF, float transmissionHF, float planeTransmissionLF, float planeTransmissionHF);
}