Studios with annual revenue above $500k AUD are required to obtain a Studio License, our highest tier. Alongside everything in the Indie License, it includes optional source code access, dedicated support, and bespoke integrations built for your project. Pricing is scoped to the features you need - please contact us for a quote.
| Feature | Indie | Studio |
|---|---|---|
| Use in one game, including DLCs and multiple platforms | ||
| Source code access | ||
| Dedicated support | ||
| Bespoke integrations |
Custom reverb outputs, new geometry primitives, or entirely new ray types - built to fit how your engine works. Studio licensees also get direct input into the Vercidium Audio roadmap.
A named point of contact and guaranteed response times for production issues, plus integration consulting to get Vercidium Audio running in your engine. Consulting hours are billed hourly or bundled into your contract as a set allocation per year.
Full access to the C#, WASM and C codebases, with license terms covering modification and distribution defined in your contract. Source access comes with a shared commitment to protecting the codebase - before release, we'll review how Vercidium Audio is compiled and obfuscated in your shipped builds. A mutual NDA is signed in both directions, since we'll be working directly with your product.
Studio licenses are priced per engagement based on support, custom engineering, and source code access. Tell us a bit about your project and engine, and you'll hear back from us directly - usually within a couple of business days.
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