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Press Release

Vercidium Audio Brings Realistic Sound to Every Game Developer

Vercidium - an indie studio based in Sydney, Australia - announces the commercial release of Vercidium Audio, a real-time raytraced audio plugin that gives games realistic muffling, reverb and ambience.

Vercidium Audio simulates how sound travels through 3D environments, muffling through walls and echoing based on geometry and materials. The result is immersive, reactive audio that responds to the world as it changes in real time.

The plugin can also be used to paint sound on the world, giving deaf players a 3D representation of sound around them.

Vercidium Audio is available now and runs on most platforms and browsers, with a free download for non-commercial products. Godot and Unreal Engine plugins are planned for late 2026, followed by console SDKs afterwards.

"I built the audio system for Sector's Edge and realised there's nothing like this available for indie devs. I want every game to have audio that sounds realistic and immersive."

- Mitch, Vercidium

Logos

All logos are available in PNG and SVG format. Please do not modify colours or proportions.

Screenshots & Video

Screenshots of the Vercidium Audio forest demo, and raytracing videos.

Screenshot of the villa in the Vercidium Audio forest demo
Screenshot of rays around the villa in the Vercidium Audio forest demo
Screenshot of the lake in the Vercidium Audio forest demo
Screenshot of rays around the lake in the Vercidium Audio forest demo
Rays bouncing around within a cube
Top-down view of permeation rays passing through walls

Download (all)

Technical Details

Platform Support

Vercidium Audio runs on Windows, MacOS, Linux, and modern browsers. It has no dependencies and is designed for cross-platform compatibility. Console support is planned for 2027.

Vercidium Audio is designed to run in parallel with existing audio systems, and integrates cleanly with FMOD, Wwise and OpenAL Soft.

Supported
Testing
Planned
Platform Status
Windows
Linux Ubuntu 16.04+, Debian 10+, Fedora 37+,
RHEL / CentOS Stream 7+, openSUSE 15+,
Alpine 3.17+, Oracle Linux 7+
SLES (SUSE Linux Enterprise Server) 12 SP5+
macOS macOS 14 (Sonoma)+
WebAssembly
iOS
Android
SteamOS
PlayStation
Xbox
Switch
Language Status
C# .NET 8+
JavaScript Requires WebAssembly
C Available but not production ready.

Binaries available for:
- Windows (arm64, x64)
- Linux (arm64, x64)
- macOS (arm)
- Android (arm64-8va, armeabi-v7a, x86, x86_64)
Middleware Status
FMOD
Wwise
OpenAL Soft

Read the full documentation here.

About Vercidium

Vercidium is an indie game and technology studio based in Sydney, Australia. The studio is known for its focus on performance and technical craft.

The Vercidium YouTube channel has accumulated 7 million views teaching rendering optimisations to developers worldwide. Their previous title, Sector's Edge, earned a reputation for its destruction, extreme optimisations, and its raytraced audio engine, which became the foundation for Vercidium Audio.

Pricing & Availability

The Non-Commercial Licence includes the full SDK for non-commercial products.

The Indie Licence covers commercial use in a single product, for $150 AUD $300 AUD (50% launch discount).

The Studio Licence is required for studios with annual revenue above $500k AUD, and includes custom engineering, dedicated support and source code access.

Press Contact

For additional assets or other enquiries, please contact [email protected].