RawReverbResults
public class RawReverbResults
{
// The total length of all rays that returned to the listener. Use this to calculate the average returning ray length, i.e (DistanceTotal / ReverbRayCount)
public float DistanceTotal;
// The total number of times that a ray escaped outside (hit the world bounds). Will be in the range 0.0 to ReverbRayCount * ReverbBounceCount
public float OutsideTotal;
// The total number of times that a ray returned to the listener. Will be in the range 0.0 to ReverbRayCount * ReverbBounceCount
public float ReturnedTotal;
}