MaterialType

These materials are currently supported. You can customise their absorption/scattering/transmission values in Materials.

public enum MaterialType
{
    Air = 0,
    Brick,
    Cloth,
    Concrete,
    ConcretePolished,
    Dirt,
    Glass,
    Grass,
    Gravel,
    Gyprock,
    Ice,
    Leaf,
    Marble,
    Metal,
    Mud,
    Rock,
    Sand,
    Snow,
    Tile,
    Tree,
    Water,
    WoodIndoor,
    WoodOutdoor,
}